![]() ![]() Instead, select None but not Auto Generate as Mip Maps generation option in the Intel tool. icons of monsters), you should not generate the mip maps. Notice that if the texture you are editing does not contain mipmap(eg. Use Intel tool and save options: Color + Alpha, BC7 8bpp Fine(sRGB, DX11+) ![]() Use Intel tool and save options: Color + Alpha, BC7 8bpp Fine(Linear, DX11+) BC6H: use intel tool and save options: Color, BC6H 8bpp Fine(Linear, DX11+) BC5U: use Intel tool and save options: Normal Map, BC5 8bpp(Linear, 2 Channel tangent map) BC4U: use Intel tool and save options: Color, BC4 4bpp(Linear, Grayscale) R8G8B8A8: Use intel texture workshop. If you want to keep your alpha channel(only 1 bit alpha) with DXT1 compression you have to use Nvidia tool because the intel tool doesn't support alpha channel in DXT1. Better use Nvidia tool and compression type: DXT1 ARGB 4bpp | 1bit alpha, other configs stay default. If you have installed both tools above, ps will defaultly use the Intel tool to open. You have to install a photoshop plugin like Intel Texture workshop or Nvidia texture tool to edit the. tex, the output file will add a prefix of it's type of compression. Then it will auto generate the output file to same directory as the input file. v1.2.1 fixed the error while converting BC4U formatted texture. v1.2.3 fixed the error while converting BC6H formatted texture. V1.3.0 Fixed error due to the format difference between linear and srgb. Source code published on github: Link (Star project if you like this tool, thanks LOL) ![]()
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